

If I wanted to play gem matching games, I would have probably downloaded a puzzle game in the first place, which is why spending my time mastering Gembine is not an option. I love 10tons’ games, yet I don’t share their love for gem-matching. It’s from another 10ton’s game – Crimsonland, they embedded it in there too – but the differences are only aesthetic. One thing buggers me, though: in order to reach a specific secret level, you have to beat a challenge that requires you to score more than 60k points in a tiles-matching gem game called “Gembine”, and it’s rather hard. JYDGE by developer 10tons is my latest addiction: it could be superficially categorized as a twin-stick shooter, but it’s a rather new blend of action and stealth with puzzle elements.

I would take this over no multiplayer at all.Īs the multi controller idea is just a dream, this is just my extended pie in the sky fantasy waffle brain fart.I have a mixed relationship with Video-games: on one hand, they are a welcome stress vent and have inspired me to learn and become a programmer on the other one, they are a black hole sinking huge amounts of my spare time and energies. Would maybe need to forward some ports in your router? kind of like a Minecraft server. The IP and port number of the host computer? Then your friend puts his name in the UI app and picks multiplayer in the app, they will see a list of maps with people wanting them to play. To host a map, tick "Host" tell it your username, add your friends usernames, up to the number of cars you think the crappiest computer connecting will handle. Maybe a UI app to allow you to host or join a basic lagtacular multiplayer. You wouldn't even need a central server either if you could just direct connect to each other. (I'm sure it wont take more than 2 minutes to hit each other and need to reset anyway) A re-sync each time you reset the car could be a cheap hack? Maybe all the players should have to hit reset before the reset can happen? That would stop lag spikes while other players reset? If the physics engine is accurate the same input should have roughly the same consequence, so I would like to think you would get a minute or two's play before you really needed to re-sync.

All should be fine again each time they reset their vehicle. You might also end up with another players car stuck driving blindly into stuff while they are driving along just fine to them. Each crash would look perfect for each player, though they could look different for everyone.
#CRIMSONLAND HOW TO RESET FREE#
(This of course would be a useless system for a race situation, but it would allow multiple people to move around a map together-ish)įor a free roam/demo derby kind of thing it wouldn't be too bad. I wonder how badly out of sync things would become over time? The only info sent/received would be controller state of all the players. If you could control multiple cars with separate input devices, then I guess you could make a really crappy online multiplayer just by sending your controller output to the other players.Įach player will have to simulate all cars. I like the idea, I was thinking the other day about this very thing.
